The Liquid Collector is a powered station that condenses liquid from biomes' atmosphere. It dispenses the liquid out of the side, rather than having an inventory slot to collect it. It requires 2u of power to operate.
Recipe:[]
Power Station (Liquid Collector x1):[]
- 12x Tungsten Bar
- 4x Copper Wire
- 20x Oxygen (O2)
- 1x Silicon Board
Unlocks:[]
Unlocked by:[]
Use:[]
Condenses liquid from the planet's atmosphere.[]
Rate of liquid production depends on the world type. For most worlds, half a tile's worth of liquid is produced every 2 seconds while the Liquid Collector is powered (exceptions are given in the table below).
This can be see in the .gif to the right. For best results, make sure that your reservoir has a solid background to prevent the liquid from leaking out the back before it can be collected.
Liquid by World Type[]
World Type | Liquid |
---|---|
Aether Sea | Aether |
Moons (all types) | Helium-3 |
(Dark) Atropus | Pus |
Gas Giant | Hydrogen Gas (item form: Hydrogen (H)) |
Bog | Swamp Water |
Chromatic | Sludge (item form: Contaminated Water) |
Crystalline | Organic Soup |
Nitrogen Sea | Liquid Nitrogen |
(Dark) Infernus | Lava |
Gelatinous | Slime |
Strange Sea | Bio-Ooze |
Sulphuric, Dark Sulphur, Sulphur Sea | Sulphuric Acid |
Tar Ball | Black Tar |
Toxic | Poison |
Cyber Sphere | Liquid Iron (3 seconds per half-tile) |
Lightless | Aether (3 seconds per half-tile) |
Penumbra, Tidewater | Dark Water (4 seconds per half-tile) |
(Shadow) Proto World | Liquid Protocite (5 seconds per half-tile) |
Irradiated | Liquid Irradium |
All other world types | Water |
Source[]
Note: The filled-in world.spawnLiquid function specifies the liquid type using the liquid's liquidId as the second input. Liquid IDs for liquids added by Frackin' Universe can be found within the .liquid files at https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/liquids.